



Bottom lineĪs I said, I’m barely out of the Early Access area so it’s hard to tell how the rest of the adventure will shape up. I can’t even tell you how many times I’ve seen a feature, either in this game or its predecessor, and thought “Yeah, why don’t other RPGs do that?” That, to me, is the strongest compliment I could pay.

It’s the little things, those quality of life adjustments, that make Original Sin II great. This time, any companion can be any class and support you on your journey. Revolutionary! No more “Oh, I can’t take this character along because she’s a rogue and I don’t need another rogue” disappointments. She’s in my party, for sure, along with the mercenary Ifan and the aforementioned Red Prince.Īlso appreciated: Original Sin II lets you choose a class for your companions. The problem? A malevolent spirit has taken up semi-permanent residence, and keeps taking over her body at inopportune times. Lohse is maybe the most interesting-she lets spirits come and go from her head at will, sort of a ghost hotel. The other unique characters are good, too. It’s a fair challenge though, and the writing more than makes up for it. Also you’re actually hurt by standard healing magic and potions, while poison replenishes your health. The game warns that an Undead path does come with some unique challenges-always wearing a helmet to cover up your creepy skull-face, for one. So yeah, I’m really enjoying Fane so far. Transform into a lizard though and suddenly that arrogant jerk is your new best friend. Talk to a lizard in your normal form and it might brush you off, sneer at you, or even challenge you to a fight. Lizards are an arrogant and proud race that consider themselves above the rest of the mortals. Cool! Gross! Transform into an elf and Fane gains this ability too. Elves have a racial ability where they can eat corpses and absorb the memories (and sometimes the talents) of whoever the body part came from. Fane also has a less-gruesome mask that allows him to transform into any of the four races, sans-face, but where’s the fun in that?Īnd when you do transform, thanks to the flexibility of the tag system, you gain that race’s unique traits. Yes, as Fane (or a generic undead character) you can get a Faceripper and use it to steal the faces off corpses, Hannibal Lecter style, then transform into that race at will. To solve this problem you can wear a hood or you can do one better and-wait for it- wear someone else’s face. As you can imagine, the undead aren’t very welcome in your usual social circles. IDG / Hayden Dingmanįane has it best in some ways, though. I can’t even imagine how many alternate quest pathways, how many bits of story, or how many throwaway lines I’ve missed by playing as Fane and not the Red Prince, Lohse, or the other companions, but it must be a stunning amount. Sometimes you can get a different perspective by switching to one of your companions and seeing how conversations change, but during important story moments you’re stuck with your main character’s perspective. Almost every conversation I’ve taken part in has had at least one, often more, lines specific to my character, be it race, class, or other attributes. What impresses me about Original Sin II is how prevalent these unique dialogue options are. It’s not a revolutionary system-variations of this have existed in RPGs over the years.
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A conversation about death might sport three generic responses for instance plus a Fane-specific option about it “Not being that bad.”
